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Aetherdrift - 14 Card Play Booster (ENG)

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Original price 5.90 CHF - Original price 5.90 CHF
Original price
5.90 CHF
5.90 CHF - 5.90 CHF
Current price 5.90 CHF

Aetherdrift - 14 Card Play Booster (ENG)


    IN ENGLISH

    Engines roar , clouds of dust envelop the entire track, adrenaline intoxicates the mind and the cheers of the crowd reverberate in the ears. The race is upon us . The Ghirapur Grand Prix it's the most awaited event from across the Multiverse, and rightly so: the competition will span three different planes, including Avishkar and Amonkhet , and will challenge death itself!

    • Play Booster of the expansion Aetherdrift for Magic: The Gathering
    • 14 cards in each envelope, with 1 - 4 rare or mythical and 1 foil guaranteed
    • 1 non -foil token or with illustration in each envelope

    IN ENGLISH

    Start your engines!

    Magic: The Gathering over the course of his 30 years of world-building he has established a Multiverse that boasts many planes , with unique characteristics and personalities. The time has come to traverse these planes and start the long-awaited, dangerous and grandiose Ghirapur Grand Prix , the interplane circuit race that will involve competitors from every corner of the Multiverse, Chandra Nalaar first! She will cross Avishkar , Amonkhet and a third plane never seen before on a set, bringing sparks, wheel streaks and smoke at every turn! Who will win the coveted Aetherspark ?

    AethersparkChandraChandra Showcase

    The Aetherdrift set , which draws heavily on the pop culture legacy of great racing shows, such as Fast & Furious and Wacky Races, focuses on the death race and its participants. The stakes are high and the competition is fierce : the Aetherspark is the winner's prize, and only one can claim it!

    The teams are represented by the 10 pairs of colors, formed based on the determination they will demonstrate in the race, the emotion that will predominate and the theme that will characterize them. Among these, the Goblin, Insect and Zombie teams will also compete. vehicles They play a fundamental role in the set: in the Play Boosters and Collector Boosters you will have a chance to find a special vehicle card , with the possibility of finding it in the interplanar variant.

    Aetherdrift

    The Father of All Collectible Card Games

    Magic: The Gathering represents a turning point in the world of board games. What was initially considered only a new way of understanding board games , has gradually transformed into a world of its own : Magic , which is considered the forefather and therefore the most important of all Collectible Card Games, has evolved a lot since its birth, way back in 1993.

    Magic is the most famous creation of the visionary Richard Garfield, the father of a whole series of titles that have made entire generations of boys and girls dream and have fun. Garfield, who during his long career has created masterpieces such as KeyForge , King of Tokyo , Netrunner , Robo Rally , Bunny Kingdom and more, poured all their talent into this game, which is now considered one of the most complex and deep in existence . From a niche, this game has taken a prominent position in the gaming landscape, and has never left it since, rediscovering a new renaissance in recent years, also thanks to the production of the very popular and widely played Magic Arena and the popularity of the Commander format.

    Magic: the Gathering (which veterans will know by its old name, Magic: the Gathering ) was the vanguard of every other card game, from which many of the traditional concepts of the TCGs came to life, and from the day of its first sets it has never stopped innovating and renewing itself. With an expert and attentive team, that of Wizards of the Coast , Magic remains one of the main and most innovative names on the scene, even now that it has exceeded thirty years of existence .

    In Magic , each player represents a wizard or sorceress of great power , a Planeswalker, endowed with immeasurable powers, capable of traveling at will between parallel dimensions, that is, between the many worlds that make up the multiverse . From its center, the historical Dominaria, to the darkest shores, dominated by immeasurable beings, by demons, by hordes of emotionless biomachines, passing through lush worlds, rich in different cultures, by city-worlds, worlds where nature dominates unchallenged, where magic flows visibly or where giants and divinities walk among mortals.

    The game, in detail, consists of a battle between wizards (two, or more) who summon creatures and use spells to impose their will. Each player starts (in the most common version of the game) with 20 life points and aims to reduce those of the opponent to zero. To do so , he draws pure power, called mana, from the land itself , to use it for his own ends. In technical terms, he plays special cards (Lands) that he can use to play the others (be they creatures, artifacts, spells, or other). But Lands and cards are not all the same: one of the great strengths of this game is in fact represented by the concept of color . Excluding the cards that do not have one, There are five colors of magic :

    • The White of light, of order, of fanaticism;
    • The Blue of deception, water and intellect;
    • The Black of shadow, death and ambition;
    • The Red of chaos, fury and freedom;
    • The Green of nature, of life and of brute force.

    Played alone or combined, each of these colors produces a different style of play. Where White, for example, plays many small creatures, Green focuses on a few powerful beasts; where Blue is slow and calculating, Red is fast and burns like fire. Thanks to this, the game comes out flexible and interesting .

    If you haven't tried it yet, give this game a chance. A whole universe of adventures awaits you!

    PACKAGING:: English

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